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August 25, 2011
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Black Knight by Drell-7 Black Knight by Drell-7
This is a piece I did for Catalyst Game Labs last year for a Battletech book. Possibly the ugliest, most unbalanced 'Mech ever, with that big cannon strapped to one arm. But I think the illo came out okay, and doing the dropship bay and ramp was cool...

Lightwave and Photoshop

Thanks for having a look!
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:icondrofdemonology:
DrOfDemonology Featured By Owner Oct 1, 2013  Professional Writer
Can't believe I freaking missed this! :ohmygod:

AWESOME! :happybounce:
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:icondrell-7:
Drell-7 Featured By Owner Oct 2, 2013  Professional General Artist
Thanks! I spent seven years doing Battletech work for FASA Interactive and Virtual World. I'll have to dig up some of that and post it. This is a piece I did for Catalyst, for one of their game books.
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:iconliamkerrington:
LiamKerrington Featured By Owner Jan 12, 2013
Sweet.
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:iconfidgetlilmeg12:
fidgetlilmeg12 Featured By Owner Feb 19, 2012  Hobbyist Digital Artist
I'm teaching a friend in Romania to play Battletech TCG over skype, so I decided to modernize all of the cards. I used your art for Black Knight BL6-KNT [link]
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:iconcolonel-eviscerator:
Colonel-Eviscerator Featured By Owner Aug 29, 2011
I thought there was supposed to be a shield or something to balance it out?
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:icondrell-7:
Drell-7 Featured By Owner Aug 30, 2011  Professional General Artist
Not that I could find in the reference. But you're right, it would help.
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:iconcyckath:
CycKath Featured By Owner Aug 29, 2011
Aw, I quite like the 'Mech. I guess the whole fixed horizontal barrel of the arm cannon bothers me the most, even if its "quirk"
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:icondrell-7:
Drell-7 Featured By Owner Aug 30, 2011  Professional General Artist
I gotta admit it has grown on me...
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:iconscreenscan:
screenscan Featured By Owner Aug 28, 2011   Interface Designer
mmh, great perspective!! love the head [while the area between the legs looks so bloody ugly, its embarrassing (not your fault)]
and i especially love the techs and the smoke looks really great!
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:icondrell-7:
Drell-7 Featured By Owner Aug 30, 2011  Professional General Artist
Yeah, I tried to modify the pelvis to make it a little, but you kind of need to stick to the established design. The smoke (steam?) was the art director's idea, and it really worked well. The techs give a human focus amid all the heavy metal, and they establish scale really well! I'm glad you like the overall package! :D
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