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November 2, 2012
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Last week I sat down via Skype with my old buddy Rob Caswell (aka Arcas) and Paul Bussey of 3D Art Direct magazine to talk about Science fiction spacecraft design. Its a subject Arcas and I come back to often in our far-ranging talks. With Paul added into the mix, it was a fun discussion that covered many aspects of the constraints and compromises involved in visual design, and also the technical and physical realities of  making a realistic looking design. We could have probably gone on for another two hours easily on the subject. Perhaps we can revisit the topic on another podcast sometime. Paul did a great job editing the discussion, I hope you find it entertaining. You can get it here: [link]
On a sadder note, we learned in September of the sudden death of Andrew Boulton, a talented and highly motivated artist who was very active in the TRAVELLER community. One of Andrew's projects was a yearly calendar of Traveller art by an assortment of pro and fan artists, the proceeds of which going to a different charity every year. I was fortunate enough to have been involved in Andrew's calendar project for several years, and was working on next year's submission when I heard the news of his death. When the cadre of artists Andrew had assembled for the 2013 effort began talking over e-mail, we quickly decided that, to honor Andrew, we really wanted to continue to put out the calendar. The result has been overwhelming.The 2013 Traveller calendar is well into its finishing stages and promises to be a fitting tribute to Andrew's memory, with more artists than ever being represented.
Traveller artists have been gathering together here on DeviantArt recently. #TheTravellerGroup [link] formed here in the last month. Take some time to take a look at the group, there's some great work showing up over there.Finally, here are the calendar pieces for 2013 that have been posted here so far on DeviantArt. I'll post the url where you'll be able to buy the calendar here when it becomes available.

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:iconcolourbrand:
*Colourbrand Nov 4, 2012  Hobbyist Digital Artist
First off, sorry to hear about the death of one of your friends; please pass on my condolances to Andrew's family. Traveller and my favourite Rebellion were and still are myy favourite Sci-Fi. The narrative is the best I have ever experienced in the sci-fi world.

On the subjects of sci-fi, I see the reason here; I have commented on Arcass' about this matter. I design starships and tend to make them look as workable as possible - but again, it depends on what you are aiming for and what the client wants; greebled ships are there for people to show off skill, scale, and talent. True ships would be mainly sleek and lacking such wares - but people find them boring. Now we have organic ships, living ships and utterly alien ships.
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:iconghostbirdofprey:
Well (just as you guys said) the best designs take rocket science (even fake future science) into account.
For my part, while, I love seeing people come up with Star Trek ships, I really enjoy the hard scifi stuff.

Speaking of the Leonov Project, you really need to depict it taped to the discovery.
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:icondrell-7:
*Drell-7 Nov 3, 2012  Professional General Artist
I'm glad you like our conclusion! And you're right, I do really need to do the ships lashed together. Its just hard to see how it would actually work...
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:icontribersman-fr:
I love Hard SF but my opinion on what make "good SF" is internal consistency + complexity.
With bonus point if you manage to avoid sea-ship & air-ship design in space at the same time.

Project Rho (aka Atomik Rocket) is certainly the reference on the matter of realistic spaceship.
[link]
Of course, even this site made for hard-SF remember that it's still fiction and thus must be interesting
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:icondrell-7:
*Drell-7 Nov 3, 2012  Professional General Artist
Yep. I agree. Project Rho is an absolute must for good design.
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:iconshanesemler:
=shanesemler Nov 2, 2012  Professional General Artist
There has been this silly "realistic" spacecraft design thing going on since the 80s. It mostly results in monochromatic, grey, boring, ugly spaceships. I'll take the "unrealistic" work of someone like Chris Foss over that any day.
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:icondrell-7:
*Drell-7 Nov 3, 2012  Professional General Artist
Yeah, I agree. That said, grey does not instantly mean realistic--I've seen plenty of Fossian designs that made more real-world sense than some ships painted "realistic" grey.
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:iconarcas-art:
*Arcas-Art Nov 6, 2012  Professional General Artist
Dunno. Most of his stuff looks more like Christmas ornaments to me rather than functional vehicles.
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:iconterranabassador:
~TerranAbassador Nov 2, 2012  Student Digital Artist
The best seem to include a little bit rocket science, even if the setting is a space opera rather than a harder setting.
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:icondrell-7:
*Drell-7 Nov 3, 2012  Professional General Artist
I think that was pretty much our conclusion on the podcast. A ship should be more than just a collection of random shapes.
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